Session Report 10/19/2011

Sorry for the lack of updates, work has been destroying me.  I have been playing a lot of games, but my 4th video is still in editing over TWO WEEKS NOW.  Need to catch up this weekend and pump out some videos!  I went to my friend Scotts house last night and played a few new games with my friends John and Ryan (4 total, 3 games total)

Star Trek:  Fleet Captains

We got this to the table first, it was already getting setup when we arrived.  I had a feeling reading the rules that this is a game best played with two people a la Memoir 44, and just like playing Memoir with teams of two, Star Trek fell totally flat with me as a 4 player experience.  Ignoring the fact that to play the game efficiently you need to front load the entire group with pretty much all of your actions, gameplay with just 16 VPs took over two hours.  The setup that is shown in the book for a 4 player game places you WAY too close to an enemy, i would have much rather seen a square map, instead of a flat rectangle with close corners belonging to opposing forces.  It led to a game where I fought my corner bud and the other two squared off, with little exploration since we all started so close.  BUT, the game itself and the rules are quite intuitive, clix issues aside, and I really look forward to playing this one on one with Scott in the near future, as I’m a huge Trekkie and I do feel it captures what the Knizia clix game lacked.  My opinion would peg this game at a strong 8 if it were priced at $60.  At $100, the components aren’t there at all for that price point.  7/10.

Catacombs

Finally, I decided to pick up Catacombs.  My favorite game of the past year has been Ascending Empires, and I wanted another dexterity game that didn’t involve the pitchcar mechanic.  Was a big hit, I played the bad guy, and it went to the very very end with everyone at 3HP or less (except Scott, he cheats with that damn wizard).  I ended up winning by stunning everybody with my Lich of DOOM.  Great game, although like with Captains I’d put this price point at $35-40 instead of where its at.  I mean, I bought Merchants and Mauraders for cheaper than Catacombs.  >.>  8/10.  My only naggle is the item deck is so small.

Last was Tichu as usual, where Ryan and I drunken laughed our way to victory.

I promise to keep posting more than once a month, I swears.

Advertisements

Kohatsu Cave of Games #3: Sentinels of the Multiverse!

Work has been long.  😀  I have a backlog of session reports to get to, including one about pissing my wife off.  >.>  Sorry, honey.  😦

Without further ado, I present the next video in my review series, Sentinels of the Multiverse!  An excellent 2-5 player ‘living card game’ in which you get almost 600 cards in the box!  WOO!  I’ve personally played this game about 8 times now, I can say I’m very glad I bought it.  Right up my alley of what a fun light neat concept of a game should be.

Kohatsu Cave of Games #2: Glen More

Video #2!  Somewhat annoying background chatter, but I can’t quite help it without moving the big game table into a room where I can shoo out the kids.  I’m trying my best.  😀

Glen More is a fun light euro that incorporates some tile laying with resource management.  Build your pasture to victory!

 

Nathan

Session Report for week of 9/18-9/24

Going to have to get all the games I played into this report for the week, ended up having two nights of games, and a new game to test with the wife!  Lets get to it!

Sentinels of the Multiverse – http://boardgamegeek.com/boardgame/102652/sentinels-of-the-multiverse

Players – 5

Time – 45 minutes

Difficulty – Easy

Sentinels is quickly becoming a crowd favorite.  Mixing two of the best genres, superheroes and co-op games, this is by far the best adaptation of a superhero themed game, video or board.  It can handle two to five players, but there is no mechanic built in to help or hurt the heroes based on player size, so the sweet spot is 4 or 5.  Gameplay is a breeze, the cards explain when mechanics are applied for the baddies, and the player turn consists of playing a card then playing a power on a card.  This particular game night was the first playthrough for 3 of the 5 players, where we crushed Grand Warlord Voss, a super alien trying to conquer Earth.  Then a rare thing happened, the game group immediately asked to play again.  I just smiled, a sure sign of a good purchase.  Sadly, we picked Citizen Dawn as the baddie, and she mopped the floor with all 5 of us, with us using the same 5 heroes.  My only complaints are what everyone else has with the game.  The game box is too small to store everything once unpackaged, and you need to use your own counters to keep track of everyones life.  But I printed out what the designer posted on their website for suitable trackers, and it works.  Wonderful game, and look forward to expansions or other games from Greater Than Games, LLC!

Times Played:  6  Score:  9/10, love the enthusiasm everyone gets when they play this.

Lords of Vegas – http://boardgamegeek.com/boardgame/20437/lords-of-vegas

Players – 4

Time – 90 minutes

Difficulty – Medium

I played this game a total of three times this week.  I picked it up on my wife’s suggestion when I narrowed what new game to get while one of our local game stores, Game Daze, was running a sale.  Very good pick and strong offering from Mayfair Games.  They took what is basically an area control and area influence game and put a very decent amount of luck in the game through cards to assign who owns what sections of the map, and dice to assign area control.  Both elements keep the game on edge, as you never know who will get to own what, and you are always a dice roll away from winning or losing territories just before they score victory points.  The cherry on top, so to speak, is the game allows any sort of immediate bartering between players.  I can pay another player cash and a lot on the board in exchange for a die swap out in a casino square they own.  Definitely keeps the chatter going among players, as soon everyone gets involved with the trade to get their own agendas involved.  Great game!  Need to play with four people.

Times Played:  3  Score:  8/10, solid offering and distinctly different than anything I currently own.

Age of Empires 3 – http://boardgamegeek.com/boardgame/22545/glenn-drovers-empires-the-age-of-discovery

Players – 2

Time – 2 hours

Difficulty – Hard for the rules explanation, medium overall.

Age of Empires is a game I’ve been wanting to play for some time.  A very solid strategy/war game with some ‘wife friendly’ elements, such as set collection.  The only other wargame I’ve subjected my wife to is Dominant Species (super super awesome game), this one seemed to be the closest to Dominant while keeping the gametime to two hours or less (Dominant is easily 3+ just with two players).  You can build your victory point engine in a lot of different ways instead of min/maxing in Dominant.  You can almost totally ignore one aspect of Age and focus on another without too much penalty.  Overall my wife enjoyed the game, and is willing to play it with 4 people instead of just us two.  I would too, would probably rate it higher.

Times Played:  1  Score:  7/10, DS is simply more up my alley at this point.

Tichu

Not even going to explain this one.  Its Tichu!  I play it every week, haha.  Had our first 3 bomb round, in which my wife had two 4 card bombs and I had one, and totally owned me with it.  She ended up winning 520-390, close one.

 

Owned by my wife.

 

 

 

 

 

 

 

 

 

Ascension – http://boardgamegeek.com/boardgame/69789/ascension-chronicle-of-the-godslayer

Players:  4

Time:  45 minutes

Difficulty:  Light

I enjoy living card games as much as the next guy, and am always willing to try new games.  But this stinker fell flat with everyone.  It would probably work best as a two player game, but way way too much luck comes into play with four players.  The card draft mechanic revolves by the 5 cards available for purchase, but with so many people picking from those 5, by the time your turn comes everything you wanted was taken and everything out usually doesnt mesh with the hand you drew.  Hard to have a deck building game with so so so many elements of luck involved.  Nightfall is much more up our style of living card games.  We all prefer actually building our decks so they can actually cater to a particular strategy.  I built to a mechanica construct strat, which is awesome except the deck is so huge I hardly ever saw the cards I needed when it was my turn.  Pass.

Times Played:  3   Score:  4/10.  Felt like my time was a big waste playing this one.

That’s it for now.  I really really need to start taking pictures of games that I play so this blog can look less ‘wordy’.   Haha.  😀

Video Post #1: Tichu!

Sorry things took as long as they did.  Real life calls.  😀  I will be uploading a session report for the entire week (played about 8 games or so) tonight or tomorrow, but I really wanted to finally get the video reviews started.  Without further ado, my first video review!

Let me know what you might want me to review next.  😀

Quick Look – Resident Evil TCG

Resident Evil The Card Game – http://boardgamegeek.com/boardgame/79073/resident-evil-deck-building-game

Players:  2 (4 max)

Time:  30 minutes

Difficulty: Easy

Tried out Resident Evil TCG with the wife tonight.  We are both big fans of Dominion and Nightfall (and my favorite game is RftG), so I’d consider us both ‘pros’ at deck builders.  Setup was Thunderstone-esque (about 5 minutes too long), and we were off playing the first ‘Story’ scenario.  There really is no direct strategy from what we found, since you are wrestling with too many card types.  You just pick what is best with the character you drew (variable powers per player) and hope you draw the right cards.  It is essentially Thunderstone without heroes, and you don’t get to see what is in the dungeon.  You elect to go to the dungeon first with your damage and THEN you find out if you killed the mob or not.  Its a nice mechanic to help feed the ‘resident evil’ theme, since you’ll never know if you have enough firepower.  I can definitely see this mechanic wearing thin on folks requiring a super slick deck building engine, but take it for what it is and its ok.  If I had never played Nightfall I’d like this game a lot more.  But I own Nightfall.  😀

Times Played:  1  Score:  5/10.  Light strategy.

New Game with the Wife! – Pantheon

Quick entry, played Pantheon with Amy, my wife, last night.  A new game I picked up at my LFGS Superstition Springs Mall’s Game Daze (super best Game Daze in the AZ, the owner is very in touch with Eurogaming and board game enthusiasts!).

Pantheon – http://boardgamegeek.com/boardgame/94480/pantheon

Players:  2 (4 max)

Time:  90 minutes

Difficulty:  Light-Medium

We had too many new games to play during Saturdays gamefest, so I brought this game out at home Sunday night with my wife, Amy!  This game is made by Bernd Brunnhofer, who made Stone Age and Saint Petersburg, both euros I enjoy greatly, so my expectations were a bit high for this one.  And boy was I surprised!  This game is awesome!!  It is an area control / route building / ‘engine’ game rolled into a neat package.  We both ended up taking direction for our game engine, Amy taking a money route to buy routes, and I took a movement round to just gain routes.  After a tight game of back and forth, Amy ended up winning by 8 points, 92 to 84.  Great first game, both of us were learning a lot.  I can definitely see this game being epic light game fun with 4 players, taking about 90 minutes.

Times Played:  1  Score:  8/10, light-medium.

This game seems to be under the radar, after Tichu I’ll video this one next.  😀

-Nathan

Previous Older Entries